Digital music is the future of media.
But there’s still one problem: The way the industry is built has created barriers that keep musicians and consumers from accessing it.
“The problem with digital music is it’s just too much,” says Paul Hickey, author of the new book Digital Music.
“It’s a digital thing.
It’s not the same thing as being in a studio, or in a recording studio.”
But for artists and music lovers, the barriers are even bigger.
Digital Music explores the challenges and opportunities for musicians, artists and fans as they embrace digital music, its future and its potential.
Hickey and his team at the Simon Fraser University Digital Music Institute are looking at a new type of music: the digital audio.
They’re using a technique called adaptive playback to take audio files, transcribe it and use algorithms to improve the quality and speed of audio files.
These tools allow music lovers to access digital music without downloading or paying for the music.
“I think the most exciting thing about this is the opportunity to make music as digital as possible,” says Hickey.
“You can have digital versions of the same songs, you can use different music libraries, you’re able to create a collection of music that’s actually really, really easy to consume.”
That sounds promising, but there are still some challenges.
Hinton explains that many of the problems associated with digital audio have been solved for digital music.
The first hurdle is how to make digital audio accessible.
“There’s no universal technology, and even the best technology in the world can’t cover every possible use case,” he says.
“So we’re just not going to have it.”
Instead, the next challenge is creating a system that can handle all the different types of audio formats.
“We’re going to need to design this system for every possible device and every possible application,” says Tim Hinton, senior director of the Digital Music Initiative at Simon Fraser.
Hocking says that’s an impossible task.
“At the moment, it’s impossible for us to provide all the formats that we want to,” he said.
“But I’m confident that we’ll get there.
The next challenge Hinton is working on is ensuring that the music lovers and artists will have the best possible experience with digital files. “
Once we get there, we’ll have more and more tools that we can take advantage of.”
The next challenge Hinton is working on is ensuring that the music lovers and artists will have the best possible experience with digital files.
Hice explains that music lovers need to make sure that digital music doesn’t sound artificial.
“When you hear something like a piano, it sounds very natural and artificial,” he explains.
It has to be real, authentic sound.” “
That’s not what we want.
It has to be real, authentic sound.”
Hicking says that is where adaptive playback comes in.
Hicking explains that adaptive playback is an approach that takes advantage of the way music is encoded.
“For example, there’s a bit of a misnomer there,” he explained.
“In audio, if you’re looking at digital music and you have the same sample, it’ll sound exactly the same.”
But if you have different samples, the compression that the audio engineer uses will cause the samples to be different.
Hicing says that adaptive play will make the digital version of a song sound different.
“If you look at a sample and then compare it to another sample, then you’ll hear that sample have different quality,” he points out.
“Now, adaptive playback will have that same effect, because the same codec will make both the samples sound different.”
In addition, adaptive play can also be used to create different kinds of files for different purposes.
For example, you could use adaptive playback on a recording that is intended to be played on a digital device, and you could then make that recording sound different on a playback device that can be played through the internet.
But if that recording were to be made on a home audio device that would be an example of adaptive playback.
Hitting that sweet spot between the sound you want and the quality you want is what Hickey is working to do.
“Music is one of the most complicated things to produce,” he adds.
“One of the things that you want to do is make sure the digital is as good as the analog.”
Hickey says that he and his colleagues are working to develop adaptive playback that can create a lot of different formats.
He also says that the technology will be used in a variety of industries.
For instance, adaptive playing could be used for sound effects in video games, and Hocking thinks it could be applied in advertising.
And Hinton thinks that adaptive playing will also be a useful tool for music lovers.
“With adaptive playback, it can make music and music artists really happy,” he comments.
“People can really enjoy the songs they love and listen to them.”